//
// Converter.cs
//  
// Author:
//       Nicolai Mouritzen
//
// Copyright (c) 2011 Nicolai Mouritzen
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;

namespace Educate0825
{
	class MainClass
	{
		static int mCount = 0;
		public static void Main (string[] args)
		{
			Console.WriteLine ("Hello World!");
//			Count(0);
            {
                MyClass myInstance = new MyClass();
            }
            InstantiateClass();
            Console.WriteLine("{0} - Press a key to continue", System.Threading.Thread.CurrentThread.ManagedThreadId);
            Console.ReadKey();
		}

		unsafe static void Count(int n)
		{
			int i=mCount++;
			Console.WriteLine("Stack frame {0} at address {1:X}", mCount, (int)&i);
			Count(i);
		}

        static void InstantiateClass()
        {
             MyClass myInstance = new MyClass();
        }
	}


}

